Pedagogical Agents in Educational VR: An in the wild study

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Standard

Pedagogical Agents in Educational VR : An in the wild study. / Petersen, Gustav Bøg Lassen; Mottelson, Aske; Makransky, Guido.

2021. Abstract fra 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan.

Publikation: KonferencebidragKonferenceabstrakt til konferenceForskningfagfællebedømt

Harvard

Petersen, GBL, Mottelson, A & Makransky, G 2021, 'Pedagogical Agents in Educational VR: An in the wild study', 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan, 08/05/2021 - 13/05/2021. https://doi.org/10.1145/3411764.3445760

APA

Petersen, G. B. L., Mottelson, A., & Makransky, G. (2021). Pedagogical Agents in Educational VR: An in the wild study. Abstract fra 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan. https://doi.org/10.1145/3411764.3445760

Vancouver

Petersen GBL, Mottelson A, Makransky G. Pedagogical Agents in Educational VR: An in the wild study. 2021. Abstract fra 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan. https://doi.org/10.1145/3411764.3445760

Author

Petersen, Gustav Bøg Lassen ; Mottelson, Aske ; Makransky, Guido. / Pedagogical Agents in Educational VR : An in the wild study. Abstract fra 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, Virtual, Online, Japan.12 s.

Bibtex

@conference{56d695acf60d4800944a162815c4e42e,
title = "Pedagogical Agents in Educational VR: An in the wild study",
abstract = "Pedagogical agents are theorized to increase humans{\textquoteright} effort to understand computerized instructions. Despite the pedagogical promises of VR, the usefulness of pedagogical agents in VR remains uncertain. Based on this gap, and inspired by global efforts to advance remote learning during the COVID-19 pandemic, we conducted an educational VR study in-the-wild (N = 161). With a 2 × 2 + 1 between subjects design, we manipulated the appearance and behavior of a virtual museum guide in an exhibition about viruses. Factual and conceptual learning outcomes as well as subjective learning experience measures were collected. In general, participants reported high enjoyment and had significant knowledge acquisition. We found that the agent{\textquoteright}s appearance and behavior impacted factual knowledge gain. We also report an interaction effect between behavioral and visual realism for conceptual knowledge gain. Our findings nuance classical multimedia learning theories and provide directions for employing agents in immersive learning environments. ",
keywords = "Faculty of Social Sciences, Immersive virtual reality, educational technology, learning, cognitive load, pedagogical agents",
author = "Petersen, {Gustav B{\o}g Lassen} and Aske Mottelson and Guido Makransky",
year = "2021",
month = may,
doi = "10.1145/3411764.3445760",
language = "English",
note = "2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 ; Conference date: 08-05-2021 Through 13-05-2021",

}

RIS

TY - ABST

T1 - Pedagogical Agents in Educational VR

T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021

AU - Petersen, Gustav Bøg Lassen

AU - Mottelson, Aske

AU - Makransky, Guido

PY - 2021/5

Y1 - 2021/5

N2 - Pedagogical agents are theorized to increase humans’ effort to understand computerized instructions. Despite the pedagogical promises of VR, the usefulness of pedagogical agents in VR remains uncertain. Based on this gap, and inspired by global efforts to advance remote learning during the COVID-19 pandemic, we conducted an educational VR study in-the-wild (N = 161). With a 2 × 2 + 1 between subjects design, we manipulated the appearance and behavior of a virtual museum guide in an exhibition about viruses. Factual and conceptual learning outcomes as well as subjective learning experience measures were collected. In general, participants reported high enjoyment and had significant knowledge acquisition. We found that the agent’s appearance and behavior impacted factual knowledge gain. We also report an interaction effect between behavioral and visual realism for conceptual knowledge gain. Our findings nuance classical multimedia learning theories and provide directions for employing agents in immersive learning environments.

AB - Pedagogical agents are theorized to increase humans’ effort to understand computerized instructions. Despite the pedagogical promises of VR, the usefulness of pedagogical agents in VR remains uncertain. Based on this gap, and inspired by global efforts to advance remote learning during the COVID-19 pandemic, we conducted an educational VR study in-the-wild (N = 161). With a 2 × 2 + 1 between subjects design, we manipulated the appearance and behavior of a virtual museum guide in an exhibition about viruses. Factual and conceptual learning outcomes as well as subjective learning experience measures were collected. In general, participants reported high enjoyment and had significant knowledge acquisition. We found that the agent’s appearance and behavior impacted factual knowledge gain. We also report an interaction effect between behavioral and visual realism for conceptual knowledge gain. Our findings nuance classical multimedia learning theories and provide directions for employing agents in immersive learning environments.

KW - Faculty of Social Sciences

KW - Immersive virtual reality

KW - educational technology

KW - learning

KW - cognitive load

KW - pedagogical agents

U2 - 10.1145/3411764.3445760

DO - 10.1145/3411764.3445760

M3 - Conference abstract for conference

Y2 - 8 May 2021 through 13 May 2021

ER -

ID: 291672686